Project Management Methodologies – Agile and Traditional

// DOM.event.move
//
// 2.0.1
//
// Stephen Band
//
// Triggers ‘movestart’, ‘move’ and ‘moveend’ events after
// mousemoves following a mousedown cross a distance threshold,
// similar to the native ‘dragstart’, ‘drag’ and ‘dragend’ events.
// Move events are throttled to animation frames. Move event objects
// have the properties:
//
// pageX:
// pageY: Page coordinates of pointer.
// startX:
// startY: Page coordinates of pointer at movestart.
// distX:
// distY: Distance the pointer has moved since movestart.
// deltaX:
// deltaY: Distance the finger has moved since last event.
// velocityX:
// velocityY: Average velocity over last few events.
(function(fn) {
if (typeof define === ‘function’ && define.amd) {
define([], fn);
} else if ((typeof module !== “undefined” && module !== null) && module.exports) {
module.exports = fn;
} else {
fn();
}
})(function(){
var assign = Object.assign || window.jQuery && jQuery.extend;
// Number of pixels a pressed pointer travels before movestart
// event is fired.
var threshold = 8;
// Shim for requestAnimationFrame, falling back to timer. See:
// see http://paulirish.com/2011/requestanimationframe-for-smart-animating/
var requestFrame = (function(){
return (
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(fn, element){
return window.setTimeout(function(){
fn();
}, 25);
}
);
})();
var ignoreTags = {
textarea: true,
input: true,
select: true,
button: true
};
var mouseevents = {
move: ‘mousemove’,
cancel: ‘mouseup dragstart’,
end: ‘mouseup’
};
var touchevents = {
move: ‘touchmove’,
cancel: ‘touchend’,
end: ‘touchend’
};
var rspaces = /s+/;
// DOM Events
var eventOptions = { bubbles: true, cancelable: true };
var eventsSymbol = Symbol(‘events’);
function createEvent(type) {
return new CustomEvent(type, eventOptions);
}
function getEvents(node) {
return node[eventsSymbol] || (node[eventsSymbol] = {});
}
function on(node, types, fn, data, selector) {
types = types.split(rspaces);
var events = getEvents(node);
var i = types.length;
var handlers, type;
function handler(e) { fn(e, data); }
while (i–) {
type = types[i];
handlers = events[type] || (events[type] = []);
handlers.push([fn, handler]);
node.addEventListener(type, handler);
}
}
function off(node, types, fn, selector) {
types = types.split(rspaces);
var events = getEvents(node);
var i = types.length;
var type, handlers, k;
if (!events) { return; }
while (i–) {
type = types[i];
handlers = events[type];
if (!handlers) { continue; }
k = handlers.length;
while (k–) {
if (handlers[k][0] === fn) {
node.removeEventListener(type, handlers[k][1]);
handlers.splice(k, 1);
}
}
}
}
function trigger(node, type, properties) {
// Don’t cache events. It prevents you from triggering an event of a
// given type from inside the handler of another event of that type.
var event = createEvent(type);
if (properties) { assign(event, properties); }
node.dispatchEvent(event);
}
// Constructors
function Timer(fn){
var callback = fn,
active = false,
running = false;
function trigger(time) {
if (active){
callback();
requestFrame(trigger);
running = true;
active = false;
}
else {
running = false;
}
}
this.kick = function(fn) {
active = true;
if (!running) { trigger(); }
};
this.end = function(fn) {
var cb = callback;
if (!fn) { return; }
// If the timer is not running, simply call the end callback.
if (!running) {
fn();
}
// If the timer is running, and has been kicked lately, then
// queue up the current callback and the end callback, otherwise
// just the end callback.
else {
callback = active ?
function(){ cb(); fn(); } :
fn ;
active = true;
}
};
}
// Functions
function noop() {}
function preventDefault(e) {
e.preventDefault();
}
function isIgnoreTag(e) {
return !!ignoreTags[e.target.tagName.toLowerCase()];
}
function isPrimaryButton(e) {
// Ignore mousedowns on any button other than the left (or primary)
// mouse button, or when a modifier key is pressed.
return (e.which === 1 && !e.ctrlKey && !e.altKey);
}
function identifiedTouch(touchList, id) {
var i, l;
if (touchList.identifiedTouch) {
return touchList.identifiedTouch(id);
}
// touchList.identifiedTouch() does not exist in
// webkit yet… we must do the search ourselves…
i = -1;
l = touchList.length;
while (++i < l) {
if (touchList[i].identifier === id) {
return touchList[i];
}
}
}
function changedTouch(e, data) {
var touch = identifiedTouch(e.changedTouches, data.identifier);
// This isn't the touch you're looking for.
if (!touch) { return; }
// Chrome Android (at least) includes touches that have not
// changed in e.changedTouches. That's a bit annoying. Check
// that this touch has changed.
if (touch.pageX === data.pageX && touch.pageY === data.pageY) { return; }
return touch;
}
// Handlers that decide when the first movestart is triggered
function mousedown(e){
// Ignore non-primary buttons
if (!isPrimaryButton(e)) { return; }
// Ignore form and interactive elements
if (isIgnoreTag(e)) { return; }
on(document, mouseevents.move, mousemove, e);
on(document, mouseevents.cancel, mouseend, e);
}
function mousemove(e, data){
checkThreshold(e, data, e, removeMouse);
}
function mouseend(e, data) {
removeMouse();
}
function removeMouse() {
off(document, mouseevents.move, mousemove);
off(document, mouseevents.cancel, mouseend);
}
function touchstart(e) {
// Don't get in the way of interaction with form elements
if (ignoreTags[e.target.tagName.toLowerCase()]) { return; }
var touch = e.changedTouches[0];
// iOS live updates the touch objects whereas Android gives us copies.
// That means we can't trust the touchstart object to stay the same,
// so we must copy the data. This object acts as a template for
// movestart, move and moveend event objects.
var data = {
target: touch.target,
pageX: touch.pageX,
pageY: touch.pageY,
identifier: touch.identifier,
// The only way to make handlers individually unbindable is by
// making them unique.
touchmove: function(e, data) { touchmove(e, data); },
touchend: function(e, data) { touchend(e, data); }
};
on(document, touchevents.move, data.touchmove, data);
on(document, touchevents.cancel, data.touchend, data);
}
function touchmove(e, data) {
var touch = changedTouch(e, data);
if (!touch) { return; }
checkThreshold(e, data, touch, removeTouch);
}
function touchend(e, data) {
var touch = identifiedTouch(e.changedTouches, data.identifier);
if (!touch) { return; }
removeTouch(data);
}
function removeTouch(data) {
off(document, touchevents.move, data.touchmove);
off(document, touchevents.cancel, data.touchend);
}
function checkThreshold(e, data, touch, fn) {
var distX = touch.pageX – data.pageX;
var distY = touch.pageY – data.pageY;
// Do nothing if the threshold has not been crossed.
if ((distX * distX) + (distY * distY) < (threshold * threshold)) { return; }
triggerStart(e, data, touch, distX, distY, fn);
}
function triggerStart(e, data, touch, distX, distY, fn) {
var touches = e.targetTouches;
var time = e.timeStamp – data.timeStamp;
// Create a movestart object with some special properties that
// are passed only to the movestart handlers.
var template = {
altKey: e.altKey,
ctrlKey: e.ctrlKey,
shiftKey: e.shiftKey,
startX: data.pageX,
startY: data.pageY,
distX: distX,
distY: distY,
deltaX: distX,
deltaY: distY,
pageX: touch.pageX,
pageY: touch.pageY,
velocityX: distX / time,
velocityY: distY / time,
identifier: data.identifier,
targetTouches: touches,
finger: touches ? touches.length : 1,
enableMove: function() {
this.moveEnabled = true;
this.enableMove = noop;
e.preventDefault();
}
};
// Trigger the movestart event.
trigger(data.target, 'movestart', template);
// Unbind handlers that tracked the touch or mouse up till now.
fn(data);
}
// Handlers that control what happens following a movestart
function activeMousemove(e, data) {
var timer = data.timer;
data.touch = e;
data.timeStamp = e.timeStamp;
timer.kick();
}
function activeMouseend(e, data) {
var target = data.target;
var event = data.event;
var timer = data.timer;
removeActiveMouse();
endEvent(target, event, timer, function() {
// Unbind the click suppressor, waiting until after mouseup
// has been handled.
setTimeout(function(){
off(target, 'click', preventDefault);
}, 0);
});
}
function removeActiveMouse() {
off(document, mouseevents.move, activeMousemove);
off(document, mouseevents.end, activeMouseend);
}
function activeTouchmove(e, data) {
var event = data.event;
var timer = data.timer;
var touch = changedTouch(e, event);
if (!touch) { return; }
// Stop the interface from gesturing
e.preventDefault();
event.targetTouches = e.targetTouches;
data.touch = touch;
data.timeStamp = e.timeStamp;
timer.kick();
}
function activeTouchend(e, data) {
var target = data.target;
var event = data.event;
var timer = data.timer;
var touch = identifiedTouch(e.changedTouches, event.identifier);
// This isn't the touch you're looking for.
if (!touch) { return; }
removeActiveTouch(data);
endEvent(target, event, timer);
}
function removeActiveTouch(data) {
off(document, touchevents.move, data.activeTouchmove);
off(document, touchevents.end, data.activeTouchend);
}
// Logic for triggering move and moveend events
function updateEvent(event, touch, timeStamp) {
var time = timeStamp – event.timeStamp;
event.distX = touch.pageX – event.startX;
event.distY = touch.pageY – event.startY;
event.deltaX = touch.pageX – event.pageX;
event.deltaY = touch.pageY – event.pageY;
// Average the velocity of the last few events using a decay
// curve to even out spurious jumps in values.
event.velocityX = 0.3 * event.velocityX + 0.7 * event.deltaX / time;
event.velocityY = 0.3 * event.velocityY + 0.7 * event.deltaY / time;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
}
function endEvent(target, event, timer, fn) {
timer.end(function(){
trigger(target, 'moveend', event);
return fn && fn();
});
}
// Set up the DOM
function movestart(e) {
if (e.defaultPrevented) { return; }
if (!e.moveEnabled) { return; }
var event = {
startX: e.startX,
startY: e.startY,
pageX: e.pageX,
pageY: e.pageY,
distX: e.distX,
distY: e.distY,
deltaX: e.deltaX,
deltaY: e.deltaY,
velocityX: e.velocityX,
velocityY: e.velocityY,
identifier: e.identifier,
targetTouches: e.targetTouches,
finger: e.finger
};
var data = {
target: e.target,
event: event,
timer: new Timer(update),
touch: undefined,
timeStamp: e.timeStamp
};
function update(time) {
updateEvent(event, data.touch, data.timeStamp);
trigger(data.target, 'move', event);
}
if (e.identifier === undefined) {
// We're dealing with a mouse event.
// Stop clicks from propagating during a move
on(e.target, 'click', preventDefault);
on(document, mouseevents.move, activeMousemove, data);
on(document, mouseevents.end, activeMouseend, data);
}
else {
// In order to unbind correct handlers they have to be unique
data.activeTouchmove = function(e, data) { activeTouchmove(e, data); };
data.activeTouchend = function(e, data) { activeTouchend(e, data); };
// We're dealing with a touch.
on(document, touchevents.move, data.activeTouchmove, data);
on(document, touchevents.end, data.activeTouchend, data);
}
}
on(document, 'mousedown', mousedown);
on(document, 'touchstart', touchstart);
on(document, 'movestart', movestart);
// jQuery special events
//
// jQuery event objects are copies of DOM event objects. They need
// a little help copying the move properties across.
if (!window.jQuery) { return; }
var properties = ("startX startY pageX pageY distX distY deltaX deltaY velocityX velocityY").split(' ');
function enableMove1(e) { e.enableMove(); }
function enableMove2(e) { e.enableMove(); }
function enableMove3(e) { e.enableMove(); }
function add(handleObj) {
var handler = handleObj.handler;
handleObj.handler = function(e) {
// Copy move properties across from originalEvent
var i = properties.length;
var property;
while(i–) {
property = properties[i];
e[property] = e.originalEvent[property];
}
handler.apply(this, arguments);
};
}
jQuery.event.special.movestart = {
setup: function() {
// Movestart must be enabled to allow other move events
on(this, 'movestart', enableMove1);
// Do listen to DOM events
return false;
},
teardown: function() {
off(this, 'movestart', enableMove1);
return false;
},
add: add
};
jQuery.event.special.move = {
setup: function() {
on(this, 'movestart', enableMove2);
return false;
},
teardown: function() {
off(this, 'movestart', enableMove2);
return false;
},
add: add
};
jQuery.event.special.moveend = {
setup: function() {
on(this, 'movestart', enableMove3);
return false;
},
teardown: function() {
off(this, 'movestart', enableMove3);
return false;
},
add: add
};
});
certifications validate project management knowledge and skills, each aligned with specific
methodologies and career levels.
Major Certification Options
The Project Management Professional (PMP) certification from PMI validates comprehensive project management
knowledge across methodologies and is the most widely recognized generalist project management credential globally.
Certified ScrumMaster (CSM) and Professional Scrum Master (PSM) certifications validate Scrum-specific knowledge for
team-level Agile practitioners. PMI’s Agile Certified Practitioner (PMI-ACP) validates Agile knowledge without being
specific to a single framework. PRINCE2 certifications are widely recognized in European and government project
management contexts. Each certification targets different career stages and specializations, and understanding the
career value and requirements of each helps learners make informed decisions about certification investment.
⚠️ Note: Professional certifications may support career development, but do not guarantee
employment or specific outcomes. Certification value varies by industry, employer, and individual circumstances.
Research employer expectations in your field before pursuing certifications.
Course Platform Options
Project management courses are available across multiple platforms with different strengths. Google’s Project
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techniques, and methodolng, and completing complex
work, and understanding the major frameworks — Waterfall, Agile, Scrum, Kanban, and Lean — enables professionals to
select and adapt the right approach for each project’s specific needs. Rather than viewing these methodologies as
competing religions requiring exclusive commitment, effective project managers understand each framework’s
strengths, limitations, and appropriate applications, combining approaches pragmatically based on project
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Which project management methodology does your organization use, and how has it impacted your project outcomes?
Share your experiences in the comments to help fellow professionals evaluate different approaches to project
management!



